Stormancer supports building for several versions of Unreal Engine on Linux.
Clang v7, v8 or v9 (depending on the target UE version ; see
dependencies/UnrealEngine/UnrealEngine.cmake for the list of supported versions)
libc++ development files
CMake >= 3.10
Open a shell in the
Run the command
./build-utils/scripts/BuildLinuxUE-cmake.sh <UE Version> <Configuration>.
If you do not provide a configuration (Debug or Release), the default is Release.
libstormancer.a is located in the
To add support for a new version of the Unreal Engine :
Download the desired verions of the Unreal Engine. Both source and binary versions should contain the files we need.
Run Setup.bat from the root directory of the engine. This will download the binaries of the libraries that we need.
Open the release notes for your engine version, and note the following:
Toolchain version (clang)
In the stormancer repository, copy the folder located under
src/clients/cpp/dependencies/UnrealEngine that corresponds to the most recent UE version supported by stormancer,
and name the copied folder according to your new engine version.
In UnrealEngine.cmake, add a clause for your new engine version, with the correct directory for the dependencies, and the appropriate clang version.
In said directory, replace the versions of OpenSSL, Curl and Zlib as needed if they have been updated in your version of the engine.
They can be found in your engine directory under
The folders for each dependency usually contain several versions. To make sure which version you should use, read the dependency’s
If you replaced one or more libraries in the previous step, do not forget to update their corresponding